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Old Feb 26, 2005, 03:39 AM // 03:39   #241
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Default itistimetodie sugestions

Not a problem on being too long there are good number of point that you bring up. Under your:

LIST - it would be nice that if you don't complete a Quest after the searing it should be eliminated from your Quest list. I got a bit annoying.

DIRECTION - There was a problem after you pick up a Quest Item the direction arrow wouldn’t point you to where you had to go next.
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Old Feb 26, 2005, 04:48 AM // 04:48   #242
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Quote:
Originally Posted by March Hare
As a suggestion would it be possible to be able to upload an emblem; or does that possibility cause too many legal issues? There are a lot of options but if this game get as big as I would expect (I mean think of just how many people were up for playing these Beta test versions) they may run out before to long.
I think this idea may take up a whole lot of space on their stuff, and then all the custom ones would have to be loaded each time you would go into town. I don't know I just see it as getting really messy. Not that I'm against it. I'm all for it if they can actually get it to work.
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Old Feb 26, 2005, 04:57 AM // 04:57   #243
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I'd like to see some ability to create your own emblem, sort of, by mixing and matching different symbols or something, but I doubt they'd ever allow people to upload their own. They probably want to avoid all the racist, vulgar, etc. symbols that would definately pop up all over the place.
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Old Feb 26, 2005, 05:45 AM // 05:45   #244
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Default My list of suggestions

Some of these may have been said before, but if many people repeat ideas it is all the more reason to add them to the game.

-I think that if you make a trading window where people can post what they are buying/selling, then the chat window would be a lot less swamped. Let this "trade" window show the trading going on between everyone in a city, regardless of what district they are in.

-We don't need to know every time someone jumps or dances or any other sort of action in the chat window, it once again swamps the window and makes it hard to talk.

-If you make it so that when only the guild tab is selected I can only see the conversation between me and my guild, I won't have to talk by looking through the general chat window, which moves to fast. This goes with all of the other chats as well, make only that category of chat appear in the text window when the tab is selected.

-Different characters should be able to be a part of a different guild. I have different groups of friends playing this game, and want to be in a different guild when using different characters.

-I am a ranger and my pet keeps wondering off and getting killed. I'm requesting the ability to toggle that my pet only attacks what I attack, or attacks what attacks me. This will help prevent useless pet deaths.

-There should be more pets, like a fox, or a coyote

-The identify item pack is ridiculously expensive. Why would I identify anything when I can just salvage it? It should cost no more than2 gold for an identify, otherwise it is completely worthless to pretty much everyone I talk to about it.

-There needs to be more features of how to design a character, I want to design the weight, body structure, and have many more hair, and face options, along with the ability to add tattoo's ear rings and other body piercing as well. This will make everyone’s character unique. I would prefer this over having different races. If you do have to do different races, do like elves, dwarves, and human like races. I think Orcs are too far, they are so cliché.

-This is sort of like Diablo 2, but there needs to be some sort of bank, or chest in town to keep extra items in. Like for instance things that I haven’t been able to sell yet, or am waiting to be able to use.

-starter items should be able to be sold or salvaged. When I find a starter item, it is absolutely useless to the game if I cant sell or salvage it.

-I was hoping that it would be possible to have voice communication between guild members, considering that they are the ones that I talk to the most I want that communication simplifier.

Thank you for your time in reading my suggestions, I only intend to improve game play, and hey, I'm willing to pay for these changes in an update, so if they are added it is all the more reason for me to buy them.
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Old Feb 26, 2005, 06:27 AM // 06:27   #245
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Default Identification Pre-Scorch

There is a problem when you start with your items. Yes starter items should be valued at 0, I mean they are free, and you find enough stuff as you go along, but before the Searing the price to identify an item is ridiculous. You only get 1 or 2 gold max, you get a ton of unidentified items, and are expected to pay 40 gold to identify them?
My suggestion is to either drop the price of the identification tool for that section, or not to have any unidentified items pre-Scorch.
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Old Feb 26, 2005, 06:36 AM // 06:36   #246
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Quote:
Originally Posted by The DurF
-I was hoping that it would be possible to have voice communication between guild members, considering that they are the ones that I talk to the most I want that communication simplifier.
I'm pretty sure the game will have this when it comes out especially since the deluxe edition has a headset that comes with it.
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Old Feb 26, 2005, 06:46 AM // 06:46   #247
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Quote:
Originally Posted by The DurF
-starter items should be able to be sold or salvaged. When I find a starter item, it is absolutely useless to the game if I cant sell or salvage it.
people would then create characters and transfer starter items to just make an unlimited amount of money. you can destroy these starter items by clicking them and dragging and placing them in the little recycle bin - like icon
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Old Feb 26, 2005, 07:14 AM // 07:14   #248
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Default Voice communication

bobert you would know, but I thought you could do that with Xfire running in the background? (I don't know never used it). Stilla good suggestion. Its rather hard to type anything substantial in the heat of battle.
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Old Feb 26, 2005, 02:41 PM // 14:41   #249
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It's easy enough to use third party voice communication software, but I'd really like to see something built in, so that I'll know people in my group can hear what I'm saying without having to bug them to download anything and explain how to get it working if they haven't used it before.
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Old Feb 26, 2005, 05:03 PM // 17:03   #250
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Quote:
Originally Posted by anacreo
- Character Variety. If you remember history, er. Ultima Online, then you'd remember how popular the non-armor pieces where for looks, make non-armor options available to go over the armor, such as sashes, badges, and jewelery.
***I used to think this was stupid, but with all the COMPLETELY worthless drops of quest items that were only of use in pre-seared Ascalon, I'd much rather see stuff like this dropped. Value would be the same on resale (1g), but if you wanted to wear a bone necklace that you found, you could. Another option is to make a jewelry crafter that could make any of a bunch of different types of jewelry for your character out of just about anything. For example, an ear ring would require 2 salvage/quest items(only the material-type quest items that you can get bunches of that you gave to collectors in preseared Ascalon) and 1 gold to make but you could give him any of those items to make it. Like 2 bones would make a bone ear ring, or 2 dull carapaces would make a carapace ear ring, etc. Larger items would require more materials and more gold (necklace 5 materials, 5 gold, etc). It's another gold sink, but gives players an enhancement that many have been looking for and is not a requirement (like 100g bags, WTF are those bages made out of anyway? Silk from the ultra-boss spider's web in the deepest depths of the ascalon catacombs from before the searing so that no more can be gotten? Give me a break, IT'S A BAG!!!).


*** Also I need to re-emphasize the need for the Quest arrow on the radar post-searing. Now, I found 95% of the quest objectives post-searing just fine, but there are a few that I searched everywhere for the objective and it was nowhere to be found (I think they may have been broken actually). At least the arrow will help in those hard to find objectives that aren't broken.

*** And I must question the decision to make the quests appear for the farthest progressed party member. I think this will be a detriment to team play, not an incentive. If you can't go back and help your friends that may have fallen behind, then they end up playing solo to finish those quests. I did notice that in some cases this isn't true, and all players see some quests regardless of if some party members have completed them or not. This should happen for all quests.

*** I must agree with the multiple objective item drops as well. Granted the example that popped up the most (Counting the Fallen Census) isn't all that difficult to run 4 times to get for everyone in your group, but a few others are (the Apple Basket can be tough, though my wife and I had no problems with doing it 2 times, just drop the basket when you get attacked). The whole issue is that you have to run the quest more than once even though everyone does it the first time, there just isn't enough of the item dropped.

Quote:
Originally Posted by Tur713
I'm pretty sure the game will have this when it comes out especially since the deluxe edition has a headset that comes with it.
That Deluxe Edition is not from ArenaNet (Only from Best Buy that I know of). Those are being put together by retailers and they have no bearing on the game because of something put in them. ANet has stated that the streaming tech already uses enough bandwidth and it's not likely that in-game voice comms will be implemented, though they haven't completely ruled it out yet. It seems incredibly unlikely though. Try Teamspeak2 (www.teamspeak.org) as it's far easier to set up and use for a novice than Ventrillo, and the interface is very simple as well (it also happens to be free if you have a little bandwidth at home and your ISP doesn't block all your ports).

Last edited by Dragonne; Feb 26, 2005 at 05:13 PM // 17:13..
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Old Feb 26, 2005, 07:56 PM // 19:56   #251
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I am now aware that the headset is hosted by AreaNet themselves, but I'm pretty sure the Deluxe edition is still theirs because of some of the other things that come with it (i.e. cloth map, art book, ect.) and that it is also available from Game Stop and EB Games.
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Old Feb 26, 2005, 08:46 PM // 20:46   #252
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Not sure if this has already been posted;

I would like to see a toggle on the menu screen for the 'floating numbers' during combat. Have one to turn on/off your char's (so you can take clean pictures), one to show your pet's, one to show all your teammates', npcs' enemies', etc.
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Old Feb 26, 2005, 11:34 PM // 23:34   #253
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More Text Commands
for inviting people.

I really do not enjoy the system of inviting people right now. You have to have the person selected in order to invite them.

There should be a /invite USERNAME command, so if you already know the name of a friend or person you would like to invite, you can do so without having to find them in a large area.

I also suggest /disband to leave a party, if you wish. Also /search which could search for usernames, jobs, etc.. and it would show what districts/towns a person is in, as well as if they are in a party, are searching for a party, or just mingling around.

Passing Items
If an item drops and is assigned to a party member, he/she should have the option to "PASS" on it (say they don't want it, don't need it, or their inventory is full) so that other party members will be granted access to the item.

Jumping
Just for fun. I've seen other people mention it, and I love the ability to jump in other games (other MMOs, and regular system games).

Neckpieces and other accessories
Also mentioned in previous posts, but I, too, like the idea of more accessories. Perhaps they could be for adding stats/attributes, rather than armor. For example, necklaces/scarves, bracelets, rings.. could add +1 to +3 FIRE for elementalists, or other such stats. There could also be negative effects, for example.. +1 Water, -1 Fire. They could also serve just for looks. As a female gamer, I like the option of customizing and having a variety of accessories to choose from.

Last edited by Galatea; Feb 26, 2005 at 11:47 PM // 23:47..
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Old Feb 27, 2005, 12:37 AM // 00:37   #254
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Default New Idea?

I don't know it has been suggested or if it in the game now, how about 1 or 2 unique skills?
Meaning if you a Mesmer/Warrior you have a unique skill that is not available to any other Mesmer/anything or Warrior/anything.
That would make 30 unique skills (6 Major Classes * 5 possible Subs)
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Old Feb 27, 2005, 01:25 AM // 01:25   #255
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An odd request coming up... but something I'd love to see implemented, nonetheless.

Rather than having music built into the one DAT file, toss it into a seperate folder, so that we may customise it if we please. Alternatively, giving us a .ini file or something we can use to "redirect" what music is played ingame for every area. Something we can use to give every map music we feel more appropriate. Soule's talent is undeniable, but it gets old. Fast.

Customisable content. Such is the joy of hard drives.
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Old Feb 27, 2005, 01:25 AM // 01:25   #256
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Talking Um intersting

I want more pets, less confusing ways to use the quest items, less confusing quest more type of fun only things you can do.for example if your could like eat/drink, fart i dunno. Faster downloading time(for all my fellow dial up peoples) It would take me 10-20 minutes downloading someting my friend would download in 2 seconds.

[color=red]double posted to add :[/color]

Quote:
Originally Posted by Lunarhound
I like voice in games when done well, but I wouldn't really want to see it in this one. There are going to end up being a lot of missions, which means a lot of cut scenes, which would mean a heck of a lot of voice to download. Part of the whole point of GW is supposed to be being able to play quickly and easily without constant massive patching. They also want to cater as much as possible to people on dial-up connections. How many people would be willing to wait while the dial-up user in their party spent half an hour downloading voice clips? And even if some would, how many dial-up users would want to have to wait even longer than they already do?


Yes it is very slow, but i still would like to c voice overs even if it takes longer to wait

Last edited by Sausaletus Rex; Feb 28, 2005 at 06:27 PM // 18:27.. Reason: double post
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Old Feb 27, 2005, 01:29 AM // 01:29   #257
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Have fun sifting through all those pages of suggestions. Lol. Anyway...


Although I *loved* the new Ascalon Area, it is sort of complicated. I was under the impression that this was going to be a sort of newby-tutorial learn your way around the game sort of thing and it actually didn't seem that way. If I hadn't already been playing for my (whoo...) week's worth of experience I would have been down right puzzled by it. It needs to be slightly more newb-friendly considering it's purpose. The other thing about this area is that it looks awesome. I mean... Damn. But I don't necissarily want to do it every time I make a new character - mostly because you don't start out with a skill set... You have to earn it... And you don't start out with a secondary profession either. I think an option to skip the tutorial or at least select a secondary profession would help this. But again... I was aghast the second I stepped into this area.

The main problem that irked me all weekend was lag and of course the wretched error 7 which I only recieved a couple times. But the lag was nearly unbearable which is completely opposite to the weekend before where things ran surprisingly smoothly on my highest settings in the most lag-inducing battles (hmm... 7 elementalists on a team? yep...). I hope this was more of a fluke than an ongoing trend which I'm certain its not... I also hope it's not my computer
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Last edited by Weezer_Blue; Feb 27, 2005 at 01:31 AM // 01:31..
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Old Feb 27, 2005, 01:32 AM // 01:32   #258
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Default Weird Stuff

hmm now that i think of it there are some weird quest things... like that girl in the begining of the game named gwen she would only follow u around and when u give her a flower she says thank you then when u give her another flute she gives u some stupid thing that i couldnt even figure out what to do with it....Id like to know what u even do with gwen and what the quest items she gives u does.
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Old Feb 27, 2005, 01:38 AM // 01:38   #259
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Quote:
Originally Posted by MoldyRiceFrenzy
hmm now that i think of it there are some weird quest things... like that girl in the begining of the game named gwen she would only follow u around and when u give her a flower she says thank you then when u give her another flute she gives u some stupid thing that i couldnt even figure out what to do with it....Id like to know what u even do with gwen and what the quest items she gives u does.
Nothing. Not everything needs to have stat boosts, gold value, or anything at all. The reward for helping Gwen was satisfaction. And that's worth more than 10 Gold any day.

On that note... Key Items. Lots of RPGs have 'em. Basically a second inventory of items that shouldn't clog up your main inventory. Stuff like Gwen's gift, which I'd never want to toss for roleplay reasons, but is such a burden because of inventory space.
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Old Feb 27, 2005, 01:39 AM // 01:39   #260
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Quote:
Originally Posted by The DurF
Some of these may have been said before, but if many people repeat ideas it is all the more reason to add them to the game.

-I think that if you make a trading window where people can post what they are buying/selling, then the chat window would be a lot less swamped. Let this "trade" window show the trading going on between everyone in a city, regardless of what district they are in.

-We don't need to know every time someone jumps or dances or any other sort of action in the chat window, it once again swamps the window and makes it hard to talk.

-If you make it so that when only the guild tab is selected I can only see the conversation between me and my guild, I won't have to talk by looking through the general chat window, which moves to fast. This goes with all of the other chats as well, make only that category of chat appear in the text window when the tab is selected.

-Different characters should be able to be a part of a different guild. I have different groups of friends playing this game, and want to be in a different guild when using different characters.

-I am a ranger and my pet keeps wondering off and getting killed. I'm requesting the ability to toggle that my pet only attacks what I attack, or attacks what attacks me. This will help prevent useless pet deaths.

-There should be more pets, like a fox, or a coyote

-The identify item pack is ridiculously expensive. Why would I identify anything when I can just salvage it? It should cost no more than2 gold for an identify, otherwise it is completely worthless to pretty much everyone I talk to about it.

-There needs to be more features of how to design a character, I want to design the weight, body structure, and have many more hair, and face options, along with the ability to add tattoo's ear rings and other body piercing as well. This will make everyone’s character unique. I would prefer this over having different races. If you do have to do different races, do like elves, dwarves, and human like races. I think Orcs are too far, they are so cliché.

-This is sort of like Diablo 2, but there needs to be some sort of bank, or chest in town to keep extra items in. Like for instance things that I haven’t been able to sell yet, or am waiting to be able to use.

-starter items should be able to be sold or salvaged. When I find a starter item, it is absolutely useless to the game if I cant sell or salvage it.

-I was hoping that it would be possible to have voice communication between guild members, considering that they are the ones that I talk to the most I want that communication simplifier.

Thank you for your time in reading my suggestions, I only intend to improve game play, and hey, I'm willing to pay for these changes in an update, so if they are added it is all the more reason for me to buy them.

Yes following the part about costimazation i would want more customization abilities the only thing you can do is make a few diff face options and stuff but theres really not much maybe being able to costimzize like hands/leg size/ stuff like that would make it fun, maybe not useful but fun just to do
Also maybe some new races could be added ,the dwarf maybe since ther eare dwarves in this world.maybe stuff like zombies and orcs might be to wild because...well arnt zombies suppose to be brainless and dumb and only live to eat people and well orcs... orcs what i hear just want to kill stuff...they wouldnt care a =) about the humans

[color=red]doubled posted to add :[/color]

Quote:
Originally Posted by stumpy
Not only guild storage but bartering system or auction house ... I saw a post earlier on a great idea. A good trade system, auction house and guild storage will make all of the beta users extremely happy.

Yes, i really believe aution houses would work well sometimes, because after trying to advetise ur porduct for some gold u get tired. an aution house would really help.

[color=red]triple posted to add : [/color]

Quote:
Originally Posted by Mumblyfish
Nothing. Not everything needs to have stat boosts, gold value, or anything at all. The reward for helping Gwen was satisfaction. And that's worth more than 10 Gold any day.

On that note... Key Items. Lots of RPGs have 'em. Basically a second inventory of items that shouldn't clog up your main inventory. Stuff like Gwen's gift, which I'd never want to toss for roleplay reasons, but is such a burden because of inventory space.

lol... well for me, screw the satiffactory i want the reward of some sort, or at least a nice little pet puppy

Last edited by Sausaletus Rex; Feb 28, 2005 at 06:30 PM // 18:30.. Reason: double post
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